| Item | BlueprintTool |
|---|---|
| Module | ARCHEAN_build |
Description
The Blueprint Tool allows you to save a copy of a build. Blueprints are saved in the (Client Settings)/blueprints folder in .json format, one per blueprint with its respective name.
With this system, you can transfer your builds to other worlds or servers, share them with friends or simply duplicate a build.
Usage
Scanning a Build
- Left-click to enter Scan Mode (range: 100 meters)
- Aim at the build you want to save
- Hold Left-click for one second to scan and save the blueprint
- Enter a name in the popup dialog
Updating an Existing Blueprint
To update an existing blueprint, simply enter the exact same name as an existing blueprint. The Create button will change to Update, allowing you to overwrite the previous version while preserving the Steam Workshop ID if published.
Spawning a Blueprint
- Right-click to open the blueprints interface
- Use the search bar to filter blueprints by name
- Select a blueprint from the Local or Steam Workshop tab
- Click Spawn to enter placement mode
Placement Controls
Free Placement (new build)
| Action | Control |
|---|---|
| Confirm spawn | Hold Left-click (2 seconds) |
| Rotate | Mouse wheel |
| Snap to ground and set static | Hold Shift |
| Cancel | Right-click |
On an Existing Build
When aiming at an existing build, quick press Left-click to attach the blueprint and enter Gizmo mode:
| Action | Control |
|---|---|
| Translate / Rotate | Gizmo handles (drag) |
| Toggle mouse look | Right-click |
| Confirm spawn | Hold Left-click away from gizmo (2 seconds), or Spawn button |
| Cancel | Right-click (when not in mouse look) |
Spawning in Space
When in space near an existing build, you can spawn blueprints the same way as creating a new build.
Steam Workshop
- Click Publish next to a local blueprint to upload it to Steam Workshop
- A built-in screenshot tool is available when publishing
Notes
- In Adventure mode, required items are displayed with their status (green = available, red = missing, orange = mod not active)
- If an OwnerPad has been added, you must have the "Build" permission to save a blueprint