Interfaces & Inventory Management
This page covers all the user interface systems in Archean, including inventory management, shortcuts, and window manipulation.
Avatar Inventories
The player has access to two personal inventories:
Belt
The belt is the quick-access toolbar at the bottom of the screen.
- Contains 9 slots for tools and items
- Select items using keys 1 through 9
- Rocks collected automatically go to the belt first, then overflow to the backpack
- Active item shows a green outline
Backpack
The backpack is your main inventory storage.
- Open/close with Tab
- In Adventure mode: 48 slots
- In Creative mode: unlimited slots with pre-filled items
- Has a search bar to filter items by name
- Mass of items affects your movement speed in Adventure mode
Hand System
The Hand is your currently selected/active item.
| Action | Description |
|---|---|
| Number keys (1-9) | Select belt slot as active |
| Double-click on any item | Select it as active (works from any open inventory) |
When a tool is in your hand, you can use it with:
- Left-click (primary function)
- Right-click (secondary function)
- Hold C to configure the tool
- Hold X for special mode
Item Manipulation
Drag & Drop
| Action | Description |
|---|---|
| Drag item | Move item between slots or inventories |
| Drop outside inventory | Drop item on the ground (creates a Box) |
Stacking & Splitting
While dragging an item stack:
| Action | Description |
|---|---|
| Right-click | Drop 1 item from the stack |
| Shift + Right-click | Drop half the stack |
| Drop on same item type | Stack items together (if space allows) |
Quick Transfer
| Action | Description |
|---|---|
| Shift + Left-click | Quickly move item to another open inventory |
This works between your backpack and any open container. Items will attempt to stack with existing items of the same type first.
Crafting
Open your backpack (Tab) to access the crafting interface on the left side.
Crafting Actions
| Mode | Available Buttons |
|---|---|
| Default | +1 and +10 |
| Hold Shift | +50 and +max (based on available resources) |
Click on an ingredient to expand and see sub-recipes (recursive crafting).
Crafting Requirements
- Solid ingredients must be in your backpack (or any open inventory)
- Fluids (H₂O, H₂, O₂) must be provided via canisters in the dedicated fluid slots at the bottom of the crafting window
- You can craft using resources from any open inventory - ingredients are automatically moved to your backpack
Item Processing Area
The Item Processing Area (1 slot) is used for processing items, not crafting. For example:
- Crushing rocks into ores (early game in Adventure mode)
Fluid Slots
At the bottom of the crafting window, you can see your fluid levels: Water, Hydrogen, and Oxygen.
- Your avatar has an integrated water tank that fills automatically when your feet touch water (ocean, lake)
- Electrolysis toggle converts water into hydrogen and oxygen for crafting recipes that require them
External Inventories (Containers)
Interact with a Container using F to open its inventory.
Using Tools from Containers
Some tools can operate directly from inside a container:
- Place the tool in the container
- Double-click the tool to activate it
- The tool will use resources from the container instead of your backpack
This is especially useful when resources are too heavy to carry on your avatar:
- Constructor Tool - build using components stored in the container
- Destructor Tool - destroyed components go into the container
- Spool Tool - use cable spools from the container
- Blueprint Tool - spawn vehicles in Adventure mode with all required components in the container
- Rock Rake Tool - collected rocks go into the container
Crafting from Open Inventories
When a container is open, the avatar's crafting system can pull ingredients from it automatically. This allows you to craft items using resources stored in containers without manually transferring them to your backpack.
Window Management
Pinning Inventory Windows
Many storage windows can be pinned to keep them open:
- Containers
- Computer (HDD Bay, IDE)
- Fission Reactor fuel slots
- Trash Cans
- Dropped item Boxes
| Action | Description |
|---|---|
| Click pin icon (📌) | Pin the window |
| Click X | Close and unpin the window |
| ESC | Hide all pinned windows |
| Tab | Bring back hidden pinned windows |
GetInfo Windows
Press V while aiming at a component to open its information window. This system works separately from inventory pinning:
| Action | Description |
|---|---|
| Click pin icon (📌) | Keep the window open |
| Click X | Close and unpin the window |
- Multiple GetInfo windows can be pinned simultaneously
- Pinned windows show real-time updated values
- ESC does not affect GetInfo windows
This is useful for monitoring multiple components at once (e.g., battery levels, tank pressures, sensor readings).